

About Me.
I’m a sound designer, audio lead, and creative collaborator with over a decade of experience crafting soundscapes for games, VR experiences, and animation. I’ve led multidisciplinary teams, shaped sonic identities, and worked hands-on with tools like Wwise, FMOD, Unreal, and Reaper to bring rich audio experiences to life.
My work spans projects like Nyan Heroes, EXIT VR, Trotzkind, and Pixaera. I sometimes build entire sound pipelines from scratch, and at other times, I guide teams in executing bold, creative visions.
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I care deeply about storytelling, aesthetics, and the design process itself, and I’m always excited to build immersive worlds that players can truly feel. This page is a simple space to showcase my work.

Education
BSc in Music Technology (2009–2012)
University of the West of Scotland
Studio recording, post-production, interactive music, AV integration.
MDes in Sound for the Moving Image (2012–2013)
Glasgow School of Art
Surround sound, narrative theory, film sound design, Max/MSP, ambisonics.
Wwise Certifications
Audiokinetic
Various courses and workshops related to Spatial Audio Acoustics, Performance Optimisation & Mobile Considerations and CPU, Memory and Quality
Skills &
Tools
Sound Design
Binaural & Spatial Audio
Audio Implementation
Interactive Music Systems
Audio Branding & Concept
Music for Cinematics
Team Direction
Cross Department Collaboration
Agile & Remote Teamwork
Spanish (native)
English (fluent)
German (fluent)


