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About Me.

I’m a sound designer, audio lead, and creative collaborator with over a decade of experience crafting soundscapes for games, VR experiences, and animation. I’ve led multidisciplinary teams, shaped sonic identities, and worked hands-on with tools like Wwise, FMOD, Unreal, and Reaper to bring rich audio experiences to life.

My work spans projects like Nyan Heroes, EXIT VR, Trotzkind, and Pixaera. I sometimes build entire sound pipelines from scratch, and at other times, I guide teams in executing bold, creative visions.

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I care deeply about storytelling, aesthetics, and the design process itself, and I’m always excited to build immersive worlds that players can truly feel. This page is a simple space to showcase my work.

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Education

BSc in Music Technology (2009–2012)

University of the West of Scotland

Studio recording, post-production, interactive music, AV integration.

MDes in Sound for the Moving Image (2012–2013)

Glasgow School of Art

Surround sound, narrative theory, film sound design, Max/MSP, ambisonics.

Wwise Certifications

Audiokinetic

Various courses and workshops related to Spatial Audio Acoustics, Performance Optimisation & Mobile Considerations and CPU, Memory and Quality

Skills &
Tools

Sound Design

Binaural & Spatial Audio

Audio Implementation

Interactive Music Systems

Audio Branding & Concept

Music for Cinematics

Team Direction

Cross Department Collaboration

Agile & Remote Teamwork

Spanish (native)

English (fluent)

German (fluent)

WhatsApp Image 2025-01-27 at 21.21_edite
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© 2025

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